Blockchain-Based Licensing of Metaverse-Generated Digital Assets

Authors

  • Dr Munish Kumar K L E F Deemed To Be University, Green Fields, Vaddeswaram, Andhra Pradesh 522302, India engg.munishkumar@gmail.com Author

DOI:

https://doi.org/10.63345/

Keywords:

Blockchain, Metaverse, Digital Assets, Licensing, Non-Fungible Token, Smart Contract

Abstract

The advent of immersive virtual environments—collectively referred to as the metaverse—has catalyzed new forms of digital creativity, commerce, and social interaction. As creators continuously generate unique digital assets ranging from avatar skins and virtual real estate to interactive experiences, the need for robust licensing mechanisms that codify ownership, usage rights, and royalty distributions has become imperative. Traditional centralized licensing systems suffer from single points of failure, opaque transaction histories, and limited interoperability across platforms. In contrast, blockchain technology offers decentralized, tamper-resistant ledgers and programmable smart contracts, making it an ideal foundation for next-generation licensing frameworks. This manuscript introduces the Metaverse Licensing Layer (MLL), a comprehensive architecture that extends established non-fungible token (NFT) standards to embed detailed licensing metadata, integrates decentralized storage solutions for off-chain asset management, and provides cross-platform interoperability through standardized metadata schemas and RESTful gateways. We detail a prototype implementation on a private Ethereum consortium network, leveraging ERC-721 tokens with extended metadata fields, IPFS for decentralized asset storage, and a Node.js interoperability gateway. Performance benchmarks reveal an average throughput of 50 transactions per second for license issuance and 48 TPS for transfers, with end-to-end gas costs averaging 0.020 ETH per operation. A user study involving 45 content creators and 60 consumers demonstrates high trustworthiness ratings (mean = 4.7/5) and strong usability scores (mean = 4.4/5) compared to centralized licensing alternatives.

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Published

2026-05-05

Issue

Section

Original Research Articles

How to Cite

Blockchain-Based Licensing of Metaverse-Generated Digital Assets. (2026). World Journal of Future Technologies in Computer Science and Engineering (WJFTCSE) U.S. ISSN: 3070-6203, 2(2), May (37-47). https://doi.org/10.63345/

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